Preview of Warhammer Underworlds The Exiled Dead

Warhammer Underworlds is a competitive skirmish wargame that combines board and card game elements. Set in Games Workshop fantasy Warhammer Age of Sigmar setting, it kicked off its sixth season recently with a new starter set Nether Labyrinth. Coming out at the same time, as part of the final season, Harrowdeep, the Exiled Dead can still be used in competitive play in the new season, and will still be playable in Friendlies and the new Rivals format. In this article, we’ll take a look at the contents of the Warband Pack and our favorite cards from the pack.

To use the product described in this article, you will need a copy of a Warhammer Underworlds starter kit, and if you don’t already have one, either Nethermaze, Harrowdeep or the Warhammer Underworlds The two-player starter set will work, but Nether Labyrinth has the latest rules, tables and tokens. For more details on Warhammer Underworldsincluding how it plays and what a season is, check out our Warhammer Underworlds Nethermaze overview.

Who are the exiled dead?

The Exiled Dead features a vampiric necromancer, their apprentice, and five reanimated corpses. They differ from previous warbands in that minions start inspired, and after certain boosts or abilities, become uninspired. Deintalos and four of the revived are also conductors, which can earn them bonus dice for attacks when in close proximity to other conductor fighters.

The Exiled Dead expansion comes with the seven miniatures that make up the warband, their stat cards, and a ready-to-play Rivals deck (we discuss the Rivals format below). It also comes with an extra set of cards that can be used with any Warband, to add to decks in the other game formats.

Warhammer Underworlds The Exiled Dead.

What cards do the exiled dead have?

Warhammer Underworlds The Exiled Dead.

Our picks from The Exiled Dead warband cards are:

  • Dance of Deintalos – A spell that allows you to move or attack with each inspired driver fighter. Jump in early in the game when all your minions are inspired, you can run them through all levels for great positioning.
  • Dynamic Cage – A stratagem that allows you to inflict damage on a fighter adjacent to two driver fighters. It’s an easy damage since your fighters will usually be grouped together, but I also like the theme of this map.
  • Terrible Dynamism – This allows you to bring back two minions that have been eliminated, they don’t come back inspired, but having plenty of lead minions on the board is always helpful.
  • Dynamic Enhancer – An upgrade for Deintalos or Marcov that increases the damage of nearby conductive minions.
  • Alternate Strikes – An easy one-glory aim when attacking in the same activation with two fighters. Both Deintalos and Marcov have abilities that allow you to attack with multiple fighters.

The Exiled Dead also includes thirty-two extra cards, eleven gambits, eleven upgrades, and ten objectives. These include neutral cards that can be used by any warband and a restricted grand alliance card for order, chaos, death, and destruction in each card type.

Our pick of The Exiled Dead Grand Alliance extra cards are:

  • False Vigor – An illusion of death upgrade that can only be given to a fighter with three wounds or less. This increases their attack dice and movement. Ideal for boosting a cheap minion and making it a target to keep away from the rest of your gang.
  • Skittering Prize – A destruction scheme that can move an objective token. Useful, but I love the theme of the objective token coming to life and running away with fighters trying to pin it down.
  • Questionable Loyalty – I love this Chaos lens. Glory if your companions are separated, or for Slaanesh, if your leader is out of action but you have surviving fighters. Very Chaos themed.
  • Blessed Fate – This Order objective plays into some Stormcast’s defensive tactics, but being in enemy territory in the third endgame without a wound counter? It’s a challenge.

Warhammer Underworlds The Exiled Dead.

Our pick of The Exiled Dead Universal additional cards are:

  • Vaults Mysterium – This waypoint stratagem remains until another waypoint is played. It increases wizard levels, allowing them to roll more dice, but reduces the backlash roll from two crits to one. This can be very useful against wizards if your warband does not contain wizards.
  • Phantom Flight – This Stratagem is a reaction to a free Illusion Upgrade, causing them to lose a Glory Point or break the Illusion Upgrade.
  • Living Missile – A flyers-only upgrade that increases their range of an attack as part of a charge with bonus damage, serious for bonus damage on critical hits and Knockback 1. It also deals 1 damage to them, so make attacks count.

The Exiled Dead are an interesting band of Death, and their cards punish your opponent for letting them gather around their fighters. There are also decent maps for other warbands in the extra maps.

The copy of Warhammer Underworlds The Exiled Dead used to produce this preview was provided by Games Workshop.

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